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Posts tagged kinect

Kinect SDK leaked – Download now.

Our friends over at Winrumors have managed to get their hands on the Kinect SDK – go download it now and have a play with the tool – Get it here (32 Bit) (64 Bit)Capture

Kinect SDK for Windows to be released this week?

KinectSDKA countdown has appeared on Channel 9 live set to finish at 1800 BST on Thursday is believed to be counting down the release of the announcement of the Kinect SDK due to be released in spring of which the end is quickly approaching. A twitter account @KinectSDKTeam has also be created with only a single tweet to its name.

The Kinect SDK is set to allow Xbox’s popular peripheral to be used with a Windows machine, it is not yet know which versions will be supported but it is understood to be able to bring full functionality to the system giving developers access to not only the IR and RGB cameras but also the voice recognition software which is currently being used by the Xbox 360. It will give developers a Skeletal track tool which will allow them to track the body without having to write their own tracking code. The assumed inclusion of official Kinect drivers will hopefully mean that the current Kinect hacks will be able to utilise one single driver over all the hacks and hopefully make them more responsive and easier for a user to set up.

Join the live event tomorrow to find out more and we will try to keep you updated.


Source : Winrumors

Review: PlayStation Move Sharpshooter

It’s hard to review a peripheral, well for me, because it’s really down to the person if they want to spend the money to use it with only some of the games. Things like PlayStation Move and Microsoft Kinect are different in my head because you can use them with the console, navigating the menus while also using them for games, whereas would someone by an attachment for an attachment to a console, for example a Lightsaber for Kinect and the Star Wars game (but you good just use your FX Lightsaber, wait a second that would be awesome!!!!) but here it is my review for the PlayStation Move Sharpshooter.

I have followed this since its announcement, being a huge time crisis fan and wanting the replacement for the Gcon and then waiting for a good holster for the Move controllers, and the Sharpshooter was well worth it. I’m going the review down to 3 main areas, the controller itself, working with First person shooters (for example Killzone 3) and working with on rail shooters (Time Crisis)

The Controller
The controller itself is extremely well built, with a nice weight behind it when holding it empty. The colour scheme in the US is a lot better, in my opinion, than the one the UK got. Unfortunately the main body of the gun is solid red and the holster area for the move controller is a whit, whereas the controller in the US has a full white body with an orange line on the area under the Move controller.

The buttons are well positioned for all types of games and are easily placed for quick access. One thing I didn’t see in the picture but was first to notice when I got the controller, there is a move button underneath the trigger. Now this is used in on rail shooters for cover and having it there frees your other hand to steady the gun rather than having it on top of the gun to press the move button to cover. This was a criticism of the first Move gun holster they brought out, which was just a plastic shell. The adjustable stock is a great addition as well to allow you to use it as a submachine gun firing from the hip or an assault rifle allowing for more accurate shots, and with the little touch of having a reload button under the magazine section, that’s just the icing on the cake

Even while in a fire fight and throwing the controller around to stab enemies and to get into the fight both the controller holds up well and both the move and navigation controller hold well in there compartments and are secure, and with feeling the vibrations from the controller really helps you get into the game, but how does it handle in a game?

First Person Shooters
Killzone 3 was sold as the new way to play with Move, being the first major leap for motion gaming for the PlayStation 3, and I gotta say that they pulled it off and that the sharp shooter is a great addition to it. I played the demo when it was released and tried with the Move and the dual shock controller and I preferred the controller over the Move due to it feeling to loose and not being able to really aim due to my arms becoming tired. However when I got the Sharpshooter and the Killzone release I thought they really bought their A game, this is the motion shooter to define motion shooters and with the sharp shooter it finished off the package it was astonishing. It was clear that the controller and game were designed and built together and if you have the full Move controller set, just push that little bit more for the sharp shooter, you won’t be disappointed.

Rail Shooters
Time crisis is a great game and with the addition of Razing Storm to the series, people who didn’t have the Gcon from Time Crisis 4 they were looking for a new attachment for their Move controllers. Well it is here now, with the move button (used as cover) directly under the trigger allows for quick access as well as being extremely responsive gives the time crisis fan exactly what they need, that and the digital trigger, it’s the gun the Time Crisis fan has been looking for.

This review may have sound extremely fan boyish but I will say the first time I opened it up I was smiling like a kid at Christmas and I believe that anyone who picks it up will feel the same. As Kevin Butler says “As I like to call it daddy’s little helper”.

Kinect SDK Arriving in Spring 2011, sales to further increase

Kinect Unit

So they did it, after months of waiting and people creating open source drivers for it, Microsoft have finally announced the long awaited news and release date for the Kinect SDK. A while ago it was posted on the App Hub forums, during the battle with indie developers over their position in the Xbox live market place, that a future update to XNA would incorporate many things, such as achievements, leader boards and further improvements, but the one bullet point that stood out most of all was the fact that XNA would incorporate the Kinect API, and with the release of the SDK we are one step further to this goal.

I say this because it has not been said in the official release that this will be incorporated into XNA or as a separate package, so we all eagerly await more news on this development, but thing will be sure, no matter the success Kinect has had in the past, it is about to receive a whole lot more.

Rovio hint at Angry Birds for Xbox and Kinect

On Twitter today Rovio have hinted at Angry Birds coming to Xbox along with Kinect support.