The place where Geeks Blog.

Posts tagged sdk

Kinect SDK leaked – Download now.

Our friends over at Winrumors have managed to get their hands on the Kinect SDK – go download it now and have a play with the tool – Get it here (32 Bit) (64 Bit)Capture

Kinect SDK for Windows to be released this week?

KinectSDKA countdown has appeared on Channel 9 live set to finish at 1800 BST on Thursday is believed to be counting down the release of the announcement of the Kinect SDK due to be released in spring of which the end is quickly approaching. A twitter account @KinectSDKTeam has also be created with only a single tweet to its name.

The Kinect SDK is set to allow Xbox’s popular peripheral to be used with a Windows machine, it is not yet know which versions will be supported but it is understood to be able to bring full functionality to the system giving developers access to not only the IR and RGB cameras but also the voice recognition software which is currently being used by the Xbox 360. It will give developers a Skeletal track tool which will allow them to track the body without having to write their own tracking code. The assumed inclusion of official Kinect drivers will hopefully mean that the current Kinect hacks will be able to utilise one single driver over all the hacks and hopefully make them more responsive and easier for a user to set up.

Join the live event tomorrow to find out more and we will try to keep you updated.

 

Source : Winrumors

Kinect SDK Arriving in Spring 2011, sales to further increase

Kinect Unit

So they did it, after months of waiting and people creating open source drivers for it, Microsoft have finally announced the long awaited news and release date for the Kinect SDK. A while ago it was posted on the App Hub forums, during the battle with indie developers over their position in the Xbox live market place, that a future update to XNA would incorporate many things, such as achievements, leader boards and further improvements, but the one bullet point that stood out most of all was the fact that XNA would incorporate the Kinect API, and with the release of the SDK we are one step further to this goal.

I say this because it has not been said in the official release that this will be incorporated into XNA or as a separate package, so we all eagerly await more news on this development, but thing will be sure, no matter the success Kinect has had in the past, it is about to receive a whole lot more.